Mission

Kasuga Erea

   The College of Media Arts, Science and Technology is a science and technology based faculty with the aim of being a front-runner in creating a prosperous future for the information society. In our current era, computers and mobile devices connected to a global network enable anyone, anywhere, and at any time to disseminate information and interact with others. The explosive growth of this network has resulted in transformations in industries, businesses, education, culture, and everyday life, to a scale comparable to and even surpassing the Communication Revolution sparked by Gutenberg’s movable type printing technology. The College of Media Arts, Science and Technology intends to foster engineers and researchers who will play a leading role in this era of change.


Two Keywords: Network Media and Content

   The development of information media on the web has given birth to a technological means for creating a high level of diversity and freedom of expression and transmission to a degree that is incomparable with the past. It is now possible for non-professionals to utilize a wide variety of ways to create and disseminate a large amount of information (content) on a daily basis. Furthermore, networks that are supported by technology for the efficient transmission of such information have created an environment where members of the general public are able to make a significant impact on society.

   The College of Media Arts, Science and Technology was established for the purpose of providing education starting from fundamentals in information and communication technology, leading to advanced topics in content technology for producing and utilizing content that flows through networks, and net-media technology for supporting the accumulation and flow of content. Our aim is not to raise creators who will work on generating the content itself; but to foster engineers and researchers who will make an impact on society through their technological and scientific achievements.

Message

Message from the Chair

Hiromi Morita, April 2026

Hiromi Morita

    The College of Media Arts, Science, and Technology was founded in 2007. It is approximately as old as the average age of this year’s freshman students. We have sent out around 900 alumni so far, most of which remain with us in our graduate program to continue their research. And after their studies, they continue their journey in various fields such as, but not limited to, informatics, communication, and internet services as researchers, developers, creators, business owners, and philanthropists.

    Our world today is going through sudden, drastic change. The world of informatics is developing a new system where fragments of reality are collected in a massive scale from the internet, analyzed and processed by AI, and fed back into reality where we access the results through virtual reality or robots.


    This system is supported by fundamental technology such as network technology, information processing, and content design. For society to fully harness these, we need people who can bridge the gap between machines and people – specialists who understand how humans interact with technology, who know how to design and create these systems. These kinds of people are valuable assets in the modern world. Through our program, we hope that you will grow into this role.

    Our program offers math and coding during the first year to develop fundamentals. At the same time, students will learn content design and introductory art. In the second year we focus on specialized topics such as networking, information theory, and data engineering while offering courses on human behavior, society, and design. This combination will help students move beyond the traditional developer/researcher’s role and broaden their horizons.

    In their third and fourth years, students will select their study path from various areas our faculty specialize in. They will be encouraged to apply their acquired knowledge and research skills through hands-on projects and their bachelor’s theses. For new students interested in research, we arrange advisors from their freshman year so they can have an early start.

    Our bachelor’s program currently accepts 54 freshman students and 14 transfer students during the junior (third) year *. In total we have around 240 students pursuing their bachelor’s degrees. We have 35 faculty members, so there will be one advisor per 1.5 to 2 students – an ideal environment for research. (* Information as of 2026)

    We are living in an age where science fiction becomes reality. On the other hand, there are serious problems such as climate change and our aging society. The internet and its contents are not exempt from these problems, and we require an innovative way to face them. We welcome curious and courageous individuals who are willing to contribute to solving these challenges.

Education and Course of Study

iot_room

   The curriculum is built so the student can pursue a major while selecting courses depending on their study plans and motivation. For example a student may study content creation, application of content technology, and content distribution on network media while pursuing subjects in humanities, culture, society, and art to support their main area of interest.

   In the first and second year of studies students study mathematics and programming in mandatory courses, which will build a foundation for them to study network media and content technology. Students will also take courses on language, physical education, and general subjects along with the rest of the university.

   Third and fourth year courses are more specialized. Subjects are focused around network media and content technology, and additional information science/technology courses provide a deeper understanding of the two areas. These will be mostly electives and can be classified in 6 groups as shown below: "Network and Communication Technology", "Storage and Distribution of Content", "Interaction Technology", "Computer Science", "Content Processing and Application", "Content Creation and Technology".

   In addition to lectures, we offer hands-on training labs and projects that will allow students to design and achieve their own goals and outputs. These will enable students to apply their knowledge outside of the classroom environment and acquire skills for future careers.


year

Courses

1st

First Year Seminar, Invitation to Arts and Sciences, Introduction to Information Science, Introduction to Information Science: Artificial Intelligence, Mathematics for Informatics A, Linear Algebra A, Calculus A, Introduction to Programming A, Introduction to Programming B, Special Project on Information Media I, Introduction to Information Media, Introduction to Content Application, Introduction to Information Science:Computation, Introduction to Information Science:Information Systems, Introduction to Knowledge and Information Sciences, Introduction to Librarianship, Foundations of Knowledge Information Systems

2nd

Calculus B, Linear Algebra B, Probability and Statistics, Mathematics for Informatics B, Data Structures and Algorithms, Data Structures and Algorithms Laboratory, Programming, Computer Systems and Operating Systems, Introduction to Data Engineering, Introduction to Content Sharing, Introduction to Network Media, Cognitive Science, Media Sociology, Statistical Analysis, Web Programming, Signals and Systems, Information Theory, Computer Graphics, Information Design I, Introduction to Content Technology, Data Communications and Computer Networks, Human Measurement Methods, Special Project on Information Media II, Introduction to Image Media Studies, Information Society Law, Introduction to Intellectual Property

2nd and 3rd

Special Lecture on Information Media G

3rd

Information Media Laboratory A, Information Media Laboratory B

2nd, 3rd and 4th

Special Lecture on Information Media H, Mathematics for Informatics C, ACPC joint lecture: topics on live contents, Special Lecture on Information Media B

4th

English for Specialized Subjects A, English for Specialized Subjects B, Undergraduate Thesis A, Undergraduate Thesis B

3rd and 4th

Programming Languages and Methodology, Pattern Recognition, Image and Video Information Processing, Fundamentals of Acoustics and Speech Communication, Workshops on Hybrid Art, Automata and Formal Languages, Network Communications, Interactive Computer Graphics, Music and Acoustic Information Processing, System Operation and Administration, Real-World Oriented Systems, Markup Language, Database Systems I, Database Systems II, Frontier Technology in Media Arts, Content Producing, Software Construction, Information Design II, Interaction Design, Digital Content Expression and Arts Laboratory, Digital Documents, Entertainment Computing Laboratory, Introduction to Vision, Mathematical Systems Theory I, Mathematical Systems Theory II, Knowledge and Natural Language Processing, Information Visualization, Mathematical Systems Theory III, Mathematics for Informatics D, Perceptual Psychology, Lectures on Computer Algebra Systems, Advanced Computer Graphics, Human Information Interaction, Machine Learning and Information Retrieval, Human-computer Interaction, Design and Development of Business System A, Design and Development of Business System B

All

Overseas Special Seminar I, Overseas Special Seminar II, Special Lecture on Information Media C, Special Lecture on Information Media E

Faculty

campus_ojt

   The faculty of the college, who also teaches "Graduate School of Library, Information and Media Studies" or "Graduate School of Systems and Information Engineering", forms the following seven education/research groups : "Image/Audio Media", "Interactive Systems","Internet Science", "Management, Sharing, Search and Discovering of Network Media", "Creation/Representation of Digital Contents", "Advanced Computing Engines" and "Cognitive Science".


Last names is listed in alphabetical order


Image/Audio Media

Makoto FUJISAWA Makoto FUJISAWA fujis(at)slis.tsukuba.ac.jp
Phisyics-Based Computer Graphics Lab.
Yoshihiro KANAMORI Yoshihiro KANAMORI kanamori(at)cs.tsukuba.ac.jp
Computational Geometry & Graphics Lab.
Hiroyuki KUDO Hiroyuki KUDO kudo(at)cs.tsukuba.ac.jp
Image Science Lab.

Interactive Systems

Takefumi HIRAKI Takefumi HIRAKI hiraki(at)slis.tsukuba.ac.jp
Physital Media Lab.
Tomoo INOUE Tomoo INOUE inoue(at)slis.tsukuba.ac.jp
Interaction Lab.
Ikkaku KAWAGUCHI Ikkaku KAWAGUCHI kawaguchi(at)cs.tsukuba.ac.jp
Interactive Programming Lab.
Masahiko MIKAWA Masahiko MIKAWA mikawa(at)slis.tsukuba.ac.jp
Social Robotics Lab.
Kazuo MISUE Kazuo MISUE misue(at)cs.tsukuba.ac.jp
Visualization and Interactive Systems Lab.
Satoshi NAKAI Satoshi NAKAI nakai(at)slis.tsukuba.ac.jp
Programing Language Lab.
Buntarou SHIZUKI Buntarou SHIZUKI shizuki(at)cs.tsukuba.ac.jp
Interactive Programming Lab.

Internet Science

Shigetomo KIMURA Shigetomo KIMURA kimura(at)netlab.tsukuba.ac.jp
Computer Networks Lab.
Shuichi MORITSUGU Shuichi MORITSUGU moritsug(at)slis.tsukuba.ac.jp
Computer Algebra Laboratory
Sho TSUGAWA Sho TSUGAWA s-tugawa(at)cs.tsukuba.ac.jp
Social Network Lab.

Management, Sharing, Search and Discovering of Network Media

Hanxiong CHEN Hanxiong CHEN chx(at)cs.tsukuba.ac.jp
Data System Engineering Group
Atsuyuki MORISHIMA Atsuyuki MORISHIMA mori(at)slis.tsukuba.ac.jp
FusionCOMP Lab.
Mitsuharu NAGAMORI Mitsuharu NAGAMORI nagamori(at)slis.tsukuba.ac.jp
Metadata Lab.
Kei WAKABAYASHI Kei WAKABAYASHI kwakaba(at)slis.tsukuba.ac.jp
Machine Learning and Language Understanding Lab.
Arkaprava Saha Arkaprava Saha arkapravasaha(at)slis.tsukuba.ac.jp
FusionComp Lab.
Zhelin Xu Zhelin Xu zhelin(at)slis.tsukuba.ac.jp
FusionComp Lab.

Creation/Representation of Digital Contents

Tatsuki FUSHIMI Tatsuki FUSHIMI tfushimi(at)slis.tsukuba.ac.jp
Research and Development Center for Digital Nature
Sangtae KIM Sangtae KIM pacman(at)slis.tsukuba.ac.jp
Graphic Design Lab.
JING JING LI JING JING LI jjli(at)slis.tsukuba.ac.jp
Research and Development Center for Digital Nature
Yoichi OCHIAI Yoichi OCHIAI wizard(at)slis.tsukuba.ac.jp
Research and Development Center for Digital Nature
Hiroko TERASAWA Hiroko TERASAWA terasawa(at)slis.tsukuba.ac.jp
Sound and People with Computing Lab.

Advanced Computing

Yoshito HIRATA Yoshito HIRATA hirata(at)cs.tsukuba.ac.jp
Applied & Industrial Mathematical Systems Laboratory
Takashi INUI Takashi INUI inui(at)cs.tsukuba.ac.jp
Natural Languageprocessing Group
Shunnosuke IKEDA Shunnosuke IKEDA ikeda(at)cs.tsukuba.ac.jp
Applied & Industrial Mathematical Systems Laboratory
Tohru KAWABE Tohru KAWABE kawabe(at)cs.tsukuba.ac.jp
Applied & Industrial Mathematical Systems Laboratory
Masako KISHIDA Masako KISHIDA kishida(at)cs.tsukuba.ac.jp
Mathematical Engineering Laboratory
Yoshio SANO Yoshio SANO sano(at)cs.tsukuba.ac.jp
System Optimaization Lab.
Kazumasa SHINAGAWA Kazumasa SHINAGAWA shinagawa(at)cs.tsukuba.ac.jp
Cryptography, Puzzles and Games Lab.
Ryuji TOKUNAGA Ryuji TOKUNAGA tokunaga(at)cs.tsukuba.ac.jp
Chaos Lab.
Mikio YAMAMOTO Mikio YAMAMOTO myama(at)cs.tsukuba.ac.jp
Natural Languageprocessing Group

Cognitive Science

Itsuki Fujisaki Itsuki Fujisaki fujisaki.itsuki.gp(at)u.tsukuba.ac.jp
Behavioral Economics & Collective behavior Lab.
Nami IINO Nami IINO niino(at)slis.tsukuba.ac.jp
Sound and People with Computing Lab.
Hiromi MORITA Hiromi MORITA morita(at)slis.tsukuba.ac.jp
Human Perception and Cognition Lab.

Career Options after University

computer_room

   60% of our students choose to go to graduate programs, which is a relatively high proportion. This reflects the tendency of employers (especially larger companies) preferring master's degrees and above in their fresh graduate recruitment.

(For more information on careers after graduate programs, please check the websites of our master's and doctoral programs. The Master's/Doctoral Program in Computer Science in our School of Science and Technology and the Graduate School of Library, Information, and Media Studies are the two most popular graduate programs for our students.)


   Half of our students who choose to pursue a career after graduation start their careers in information technology, communications, and network services. However prospective careers are not limited to those industries. Professionals with a background in information engineering are in high demand across various sectors whether the market is thriving or not, which is a great advantage to graduates from our program.

Admission

computer_room

[Admission Policy]   Our program actively looks for candidates who have a passion to study technology and subjects that lay behind the network and information society, show aptitude for maths and sciences as well as art and culture, and are willing to creatively contribute to society.

   Our program offers entrance exams for international students, including privately funded candidates. https://www.mast.tsukuba.ac.jp/admission/index.html (Page available in Japanese only)

   Privately funded international candidates will be exempt from the Common Test for University Admissions. Instead they will be subject to an essay-style exam and an interview with our faculty. Additionally, Japanese language proficiency and other documents will be considered in the selection. For more details, please see the web page


Contact us

[Address]  College of Media Arts, Science and Technology, School of Informatics, University of Tsukuba
1-2 Kasuga, Tsukuba, Ibaraki, 305-8577 Japan
[Office]Academic Service Office for the Library, Information and Media Sciences Area
TEL : +81-29-859-1110, e-mail : mast-info@mast.tsukuba.ac.jp