Mission

Kasuga Erea

   The College of Media Arts, Science and Technology is a science and technology based faculty with the aim of being a front-runner in creating a prosperous future for the information society. In our current era, computers and mobile devices connected to a global network enable anyone, anywhere, and at any time to disseminate information and interact with others. The explosive growth of this network has resulted in transformations in industries, businesses, education, culture, and everyday life, to a scale comparable to and even surpassing the Communication Revolution sparked by Gutenberg’s movable type printing technology. The College of Media Arts, Science and Technology intends to foster engineers and researchers who will play a leading role in this era of change.


Two Keywords: Network Media and Content

   The development of information media on the web has given birth to a technological means for creating a high level of diversity and freedom of expression and transmission to a degree that is incomparable with the past. It is now possible for non-professionals to utilize a wide variety of ways to create and disseminate a large amount of information (content) on a daily basis. Furthermore, networks that are supported by technology for the efficient transmission of such information have created an environment where members of the general public are able to make a significant impact on society.

   The College of Media Arts, Science and Technology was established for the purpose of providing education starting from fundamentals in information and communication technology, leading to advanced topics in content technology for producing and utilizing content that flows through networks, and net-media technology for supporting the accumulation and flow of content. Our aim is not to raise creators who will work on generating the content itself; but to foster engineers and researchers who will make an impact on society through their technological and scientific achievements.

Message

To the prospective students of the College of Media Arts, Science and Technology

Tohru Kawabe (Chair), April 2020

Tohru Kawabe

   More than 10 years have passed from foundation of the College of Media Arts, Science and Technology (MAST) which have started from 2007. At the time of the foundation, the domestic service of the smartphone was started in earnest when I looked back, and it was about time when because Internet connection was enabled anywhere anytime, various network services such as SNS, animation live broadcast service, a net game had begun to accomplish rapid growth. A certain kind of historical inevitability is felt in the birth of the MAST such a period background. Since the first generation students graduate in March 2011, graduates of our college are active in various fields such as research, development, creation, business, social activities, etc. by exhibiting their own individuality to each, and has played a major role in fostering human resources who can respond to the times and social needs.


   On the other hand, there is something striking about the tremendous progress of information communication, graphics and sound processing technologies in the meantime. As a result, it is an era that aims to become a human-centered society (Society 5.0) of the anthropocentricity which balanced the solution to social problem with economic development by the system which is highly fused cyberspace (virtual space) and physical space (reality space), from the so-called information-intensive society (Society 4.0) at the time of the MAST foundation. It becomes important to train the next-generation ICT (Information and Communication Technology) talented person wearing a high level of technique and knowledge about IoT (Internet of Things), AI (⁠Artificial Intelligence), cyber security, the analysis of big data aiming social change (innovation) for realization of Society 5.0.

   The MAST have educated creative innovative technologies and scientific theories so far in the field of handling and distributing various kinds of information such as basic technical fields indispensable to the network information society and web, video, music, etc. as contents. The essential principle and the basic part in these education contents were sophisticated after long accumulation, and it may be said that it is immutability for the change in the future society. The curriculum offered by the MAST is always aimed at reforming and adding new specialized application contents related to cutting edge knowledge and technology according to the demands of the times on top of this invariable and basic educational content. Continuing to answer to society's demands is an important mission from the historical inevitability of the birth of the MAST and flexible correspondence is possible from the fact that the MAST is still young. Especially, there are 50 and more full-time students each grade and 30 full-time faculty members (as of April 2018). Then, it can be fine-tuned support for the students with the ratio of single faculty member for 1.7 students each grade. In addition, the MAST offers curriculum that can learn a variety of things according to your wishes widely, for example, the lectures inviting creators and the producer at the forefront, the "Campus OJT" class carried out in a joint university-industry in order to train the practical skills, and so on. Based on these, the MAST will continue to train next-generation ICT human resources to realize Society 5.0 in addition to conventional ICT engineers / researchers.

   For "digital native" generations who contacted with IT since I was born, the Internet and network service themselves will be familiar. Therefore, by piling up new experiences through various learning and exchanges in the MAST on the soil of the past experience, let’s aiming to become the next-generation ICT engineer / researcher contributing to realization of the Society 5.0 in the future?

   I look forward to seeing you in such a curious and challenging spirit with everyone in Tsukuba.

Education and Course of Study

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   The curriculum is built so the student can pursue a major while selecting courses depending on their study plans and motivation. For example a student may study content creation, application of content technology, and content distribution on network media while pursuing subjects in humanities, culture, society, and art to support their main area of interest.

   In the first and second year of studies students study mathematics and programming in mandatory courses, which will build a foundation for them to study network media and content technology. Students will also take courses on language, physical education, and general subjects along with the rest of the university.

   Third and fourth year courses are more specialized. Subjects are focused around network media and content technology, and additional information science/technology courses provide a deeper understanding of the two areas. These will be mostly electives and can be classified in 6 groups as shown below: "Network and Communication Technology", "Storage and Distribution of Content", "Interaction Technology", "Computer Science", "Content Processing and Application", "Content Creation and Technology".

   In addition to lectures, we offer hands-on training labs and projects that will allow students to design and achieve their own goals and outputs. These will enable students to apply their knowledge outside of the classroom environment and acquire skills for future careers.


Courses:

[First year]   Thematic Studies, Analysis I, Linear Algebra I, Mathematics for Informatics I, Computer Literacy Laboratory, Programming II, Programming Laboratory II, Programming IA, Programming Laboratory IA, Programming IB, Programming Laboratory IB, Introduction to Information Media, Introduction to Content Application, Introduction to Information Science:Artificial Intelligence, Introduction to Information Science:Computation, Introduction to Information Science:Information Systems, Introduction to Information Media A, Introduction to Information Media B, Introduction to Information Media C, Introduction to Knowledge and Information Sciences, Foundations of Knowledge Information Systems, Introduction to Librarianship, Mathematics for Informatics A, Linear Algebra A, Calculus A, Introduction to Programming, Introduction to Information Communication

[Second year]   Analysis II, Linear Algebra II, Probability and Statistics, Calculus B, Linear Algebra B, Data Structures and Algorithms, Data Structures and Algorithms Laboratory, Programming, Computer Systems and Operating Systems, Introduction to Data Engineering, Introduction to Content Sharing, Introduction to Network Media, Cognitive Science, Information Society Law, Introduction to Intellectual Property, Information Design I, Content Creation Laboratory-1, Introduction to Content Technology, Introduction to Content Sharing, Media Sociology, Statistical Analysis, Mathematics for Informatics B, Web Programming, Signals and Systems, Information Theory, Computer Graphics, Data Communications and Computer Networks, Human Measurement Methods, Cognitive Science, Introduction to Image Media Studies

[First and Second year]   Introduction to Content Application

[Third year]   Information Media Laboratory A, Information Media Laboratory B

[Second, Third and Forth year]   Mathematics for Informatics II, Mathematics for Informatics III, Mathematics for Informatics C, ACPC joint lecture: topics on live contents

[Third and Fourth year]   Programming Languages and Methodology, Pattern Recognition, Image and Video Information Processing, Fundamentals of Acoustics and Speech Communication, Workshops on Hybrid Art, Automata and Formal Languages, Network Communications, Information Communication Platform, Interactive Computer Graphics, Music and Acoustic Information Processing, System Operation and Administration, Real-World Oriented Systems, Markup Language, Database Systems I, Database Systems II, Mathematics for Informatics IV, Frontier Technology in Media Arts, Content Producing, Visual Expression and Arts, Visual Expression and Arts Laboratory, Software Construction, Information Design II, Interaction Design, Digital Content Expression and Arts Laboratory, Digital Documents, Introduction to Vision, Mathematical Systems Theory I, Mathematical Systems Theory II, Knowledge and Natural Language Processing, Information Visualization, Mathematical Systems Theory III, Internet Movie Media Studies, Mathematics for Informatics D, Perceptual Psychology, Lectures on Computer Algebra Systems

Faculty

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   The faculty of the college, who also teaches "Graduate School of Library, Information and Media Studies" or "Graduate School of Systems and Information Engineering", forms the following seven education/research groups : "Image/Audio Media", "Interactive Systems","Internet Science", "Management, Sharing, Search and Discovering of Network Media", "Creation/Representation of Digital Contents", "Advanced Computing Engines" and "Cognitive Science".


Image/Audio Media

Makoto FUJISAWA Makoto FUJISAWA fujis(at)slis.tsukuba.ac.jp
Phisyics-Based Computer Graphics Lab.
Hiroyuki KUDO Hiroyuki KUDO kudo(at)cs.tsukuba.ac.jp
Image Science Lab.
Yoshihiro KANAMORI Yoshihiro KANAMORI kanamori(at)cs.tsukuba.ac.jp
Non-numerical Processing Algorithms Lab.

Interactive Systems

Tomoo INOUE Tomoo INOUE inoue(at)slis.tsukuba.ac.jp
Interaction Lab.
Ikkaku KAWAGUCHI Ikkaku KAWAGUCHI kawaguchi(at)cs.tsukuba.ac.jp
Interactive Programming Lab.
Masahiko MIKAWA Masahiko MIKAWA mikawa(at)slis.tsukuba.ac.jp
Social Robotics Lab.
Kazuo MISUE Kazuo MISUE misue(at)cs.tsukuba.ac.jp
Visualization and Interactive Systems Lab.
Satoshi NAKAI Satoshi NAKAI nakai(at)slis.tsukuba.ac.jp
Programing Language Lab.
Buntarou SHIZUKI Buntarou SHIZUKI shizuki(at)cs.tsukuba.ac.jp
Interactive Programming Lab.

Internet Science

Shuichi MORITSUGU Shuichi MORITSUGU moritsug(at)slis.tsukuba.ac.jp
Computer Algebra Laboratory
Shigetomo KIMURA Shigetomo KIMURA kimura(at)netlab.tsukuba.ac.jp
Computer Networks Lab.
Sho TSUGAWA Sho TSUGAWA s-tugawa(at)cs.tsukuba.ac.jp
Network Mining Lab.

Management, Sharing, Search and Discovering of Network Media

Hanxiong CHEN Hanxiong CHEN chx(at)cs.tsukuba.ac.jp
Data System Engineering Group
Atsuyuki MORISHIMA Atsuyuki MORISHIMA mori(at)slis.tsukuba.ac.jp
FusionCOMP Lab.
Tetsuya MIHARA Tetsuya MIHARA mihara(at)slis.tsukuba.ac.jp
Metadata Lab.
Mitsuharu NAGAMORI Mitsuharu NAGAMORI nagamori(at)slis.tsukuba.ac.jp
Metadata Lab.
Chiemi WATANABE Chiemi WATANABE chiemi (at) slis.tsukuba.ac.jp
FusionCOMP Lab.
Kei WAKABAYASHI Kei WAKABAYASHI kwakaba(at)slis.tsukuba.ac.jp
WAKABAYASHI Lab.

Creation/Representation of Digital Contents

Sangtae KIM Sangtae KIM pacman(at)slis.tsukuba.ac.jp
Graphic Design Lab.
Yoichi OCHIAI Yoichi OCHIAI wizard(at)slis.tsukuba.ac.jp
University of Tsukuba, Strategic Research Platform towards Digital Nature Powered by Pixie Dust Technologies, Inc.
Hiroko TERASAWA Hiroko TERASAWA terasawa(at)slis.tsukuba.ac.jp
Sound and People with Computing Lab.

Advanced Computing

Yoshito HIRATA Yoshito HIRATA hirata(at)cs.tsukuba.ac.jp
Advanced Control Systems Research Group
Takashi INUI Takashi INUI inui(at)cs.tsukuba.ac.jp
Natural Languageprocessing Group
Tohru KAWABE Tohru KAWABE kawabe(at)cs.tsukuba.ac.jp
Advanced Control Systems Research Group
Takahito KUNO Takahito KUNO takahito(at)cs.tsukuba.ac.jp
System Optimization Lab.
Yoshio SANO Yoshio SANO sano(at)cs.tsukuba.ac.jp
System Optimization Lab.
Ryuji TOKUNAGA Ryuji TOKUNAGA tokunaga(at)cs.tsukuba.ac.jp
Chaos Lab.
Mikio YAMAMOTO Mikio YAMAMOTO myama(at)cs.tsukuba.ac.jp
Natural Languageprocessing Group

Cognitive Science

Yuzuru HIRAGA Yuzuru HIRAGA hiraga(at)slis.tsukuba.ac.jp
Music Imformatical Science Lab.
Hiromi MORITA Hiromi MORITA morita(at)slis.tsukuba.ac.jp
Human Perception and Cognition Lab.
Ko SAKAI Ko SAKAI sakai(at)cs.tsukuba.ac.jp
Computational Vision Science Lab.

Career Options after University

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   60% of our students choose to go to graduate programs, which is a relatively high proportion. This reflects the tendency of employers (especially larger companies) preferring master's degrees and above in their fresh graduate recruitment.

(For more information on careers after graduate programs, please check the websites of our master's and doctoral programs. The Master's/Doctoral Program in Computer Science in our School of Science and Technology and the Graduate School of Library, Information, and Media Studies are the two most popular graduate programs for our students.)


   Half of our students who choose to pursue a career after graduation start their careers in information technology, communications, and network services. However prospective careers are not limited to those industries. Professionals with a background in information engineering are in high demand across various sectors whether the market is thriving or not, which is a great advantage to graduates from our program.

Admission

computer_room

[Admission Policy]   Our program actively looks for candidates who have a passion to study technology and subjects that lay behind the network and information society, show aptitude for maths and sciences as well as art and culture, and are willing to creatively contribute to society.

   Our program offers entrance exams for international students, including privately funded candidates. https://www.mast.tsukuba.ac.jp/admission/index.html (Page available in Japanese only)

   Privately funded international candidates will be exempt from the Common Test for University Admissions. Instead they will be subject to an essay-style exam and an interview with our faculty. Additionally, Japanese language proficiency and other documents will be considered in the selection. For more details, please see the web page


Contact us

[Address]  College of Media Arts, Science and Technology, School of Informatics, University of Tsukuba
1-2 Kasuga, Tsukuba, Ibaraki, 305-8577 Japan
[Office]Academic Service Office for the Library, Information and Media Sciences Area
TEL : +81-29-859-1110, e-mail : mast-info@mast.tsukuba.ac.jp