Kasuga Erea

   The College of Media Arts, Science and Technology is a science and technology based faculty with the aim of being a front-runner in creating a prosperous future for the information society. In our current era, computers and mobile devices connected to a global network enable anyone, anywhere, and at any time to disseminate information and interact with others. The explosive growth of this network has resulted in transformations in industries, businesses, education, culture, and everyday life, to a scale comparable to and even surpassing the Communication Revolution sparked by Gutenberg’s movable type printing technology. The College of Media Arts, Science and Technology intends to foster engineers and researchers who will play a leading role in this era of change.

Two Keywords: Network Media and Content

   The development of information media on the web has given birth to a technological means for creating a high level of diversity and freedom of expression and transmission to a degree that is incomparable with the past. It is now possible for non-professionals to utilize a wide variety of ways to create and disseminate a large amount of information (content) on a daily basis. Furthermore, networks that are supported by technology for the efficient transmission of such information have created an environment where members of the general public are able to make a significant impact on society.

   The College of Media Arts, Science and Technology was established for the purpose of providing education starting from fundamentals in information and communication technology, leading to advanced topics in content technology for producing and utilizing content that flows through networks, and net-media technology for supporting the accumulation and flow of content. Our aim is not to raise creators who will work on generating the content itself; but to foster engineers and researchers who will make an impact on society through their technological and scientific achievements.


To the prospective students of the College of Media Arts, Science and Technology

Yuzuru Hiraga (Dean), January 2017

Yuzuru Hiraga

   There is always chaos and excitement when new things are about to emerge. Brilliant ideas that pop up from nowhere; proposals that may or may not bear fruit; serious endeavors that strive to substantiate them; and reactions positive or negative from the target community and market. Most of such efforts fade away without leaving much trace. But the few with true potential will not only be accepted in our society, but also have an impact which transforms the society itself. The College of Media Arts, Science and Technology sits right at the center of such chaos.

   It has been over 20 years since the internet, also known as the World Wide Web, embarked on its full-fledged development. The various information communication technologies that support the internet, graphics and audio processing technologies, and the development and explosive diffusion of mobile devices have shaped the world we live in today. In recent times, information technology has further permeated all kinds of things in our daily life through the emergence of Artificial Intelligence (AI) and Internet of Things (IoT). The scale and speed of transformation in this period is large enough to surprise even those in my generation who actually experienced it and played a role in its development. These changes are not just technological. From an era where organizations held power and (conversely) protected the individual, the present society is one where the power of the individual has increased, and everything is being exposed to competition. You, the younger generation, were born and raised in such a world, and it is your responsibility to direct its future. As a place of study for individuals who aspire to be leaders, the College of Media Arts, Science and Technology aims to support your endeavors in technology and research.

   First of all, please engage in a determined study of the foundational skills and knowledge. Just as all sports require basic physical strength, you should develop your fundamental skills. Without them, you will be sure to run out of breath before you reach your goals. New students are often attracted by the content industry, especially the more fashionable areas of anime or game design. But behind all of these lie extensive technologies and the individuals responsible for them. Furthermore, it is clear that the information that flows through the world is supported by diverse and advanced technologies. Please make use of your study to grasp this complex and vast world.

   Second, in the same way that you need more than basic physical strength to become an athlete, fundamental skills and knowledge alone are insufficient to become a top-level engineer or researcher. Diverse, deep knowledge and abilities are required, such as sensibility and insight bred through broad cultural studies. These will help you to determine what is essential, develop your individuality and creativity for producing original ideas, hone your conceptual and practical skills for designing and constructing systems and content from scratch, and enhance your planning ability to lead projects from the proposal stage through to completion. Part of these skills can be obtained by attending classes, but that is not enough. They are essentially something that you must cultivate yourself by interacting with your instructors, fellow students, and people from a wide range of fields. To do this is to step out into the chaos that I wrote about above. The College of Media Arts, Science and Technology will play the role of a melting pot in all of this.

   Established in 2007, the College of Media Arts, Science and Technology will be celebrating its 10th anniversary in 2017. During the first 10 years, our students and graduates have already exhibited unique individuality and talent, flourishing in research, creation, entrepreneurship, and social activities. I look forward to meeting all of you, the new explorers who will surpass them and create the new world of information.



   The faculty of the college, who also teaches "Graduate School of Library, Information and Media Studies" or "Graduate School of Systems and Information Engineering", forms the following seven education/research groups : "Image/Audio Media", "Interactive Systems","Internet Science", "Management, Sharing, Search and Discovering of Network Media", "Creation/Representation of Digital Contents", "Advanced Computing Engines" and "Cognitive Science".

Image/Audio Media

Hiroyuki KUDO Hiroyuki KUDO kudo(at)cs.tsukuba.ac.jp
Image Science Lab.
Yoshihiro KANAMORI Yoshihiro KANAMORI kanamori(at)cs.tsukuba.ac.jp
Non-numerical Processing Algorithms Lab.
Makoto FUJISAWA Makoto FUJISAWA fujis(at)slis.tsukuba.ac.jp
Phisyics-Based Computer Graphics Lab.

Interactive Systems

Tomoo INOUE Tomoo INOUE inoue(at)slis.tsukuba.ac.jp
Interaction Lab.
Masahiko MIKAWA Masahiko MIKAWA mikawa(at)slis.tsukuba.ac.jp
Social Robotics Lab.
Buntarou SHIZUKI Buntarou SHIZUKI shizuki(at)cs.tsukuba.ac.jp
Interactive Programming Lab.
Kazuo MISUE Kazuo MISUE misue(at)cs.tsukuba.ac.jp
Visualization and Interactive Systems Lab.
Satoshi NAKAI Satoshi NAKAI nakai(at)slis.tsukuba.ac.jp
Programing Language Lab.

Internet Science

Shigetomo KIMURA Shigetomo KIMURA kimura(at)netlab.tsukuba.ac.jp
Computer Networks Lab.
Sho TSUGAWA Sho TSUGAWA s-tugawa(at)cs.tsukuba.ac.jp
Network Mining Lab.

Management, Sharing, Search and Discovering of Network Media

Shigeo SUGIMOTO Shigeo SUGIMOTO sugimoto(at)slis.tsukuba.ac.jp
Division of Organization and Interoperability of Community Knowledge
Mitsuharu NAGAMORI Mitsuharu NAGAMORI nagamori(at)slis.tsukuba.ac.jp
Division of Organization and Interoperability of Community Knowledge
Kazutaka FURUSE Kazutaka FURUSE furuse(at)cs.tsukuba.ac.jp
Data System Engineering Group
Atsuyuki MORISHIMA Atsuyuki MORISHIMA mori(at)slis.tsukuba.ac.jp
Division of Organization and Interoperability of Community Knowledge
Hanxiong CHEN Hanxiong CHEN chx(at)cs.tsukuba.ac.jp
Data System Engineering Group

Creation/Representation of Digital Contents

Teiich NISHIOKA Teiich NISHIOKA nishioka(at)slis.tsukuba.ac.jp
Communication Design Lab.
Sangtae KIM Sangtae KIM pacman(at)slis.tsukuba.ac.jp
Graphic Design Lab.
Hiroko TERASAWA Hiroko TERASAWA terasawa(at)slis.tsukuba.ac.jp
Sound and People with Computing Lab.
Yoichi OCHIAI Yoichi OCHIAI wizard(at)slis.tsukuba.ac.jp
Digitalnature Group

Advanced Computing Engines

Takashi INUI Takashi INUI inui(at)cs.tsukuba.ac.jp
Natural Languageprocessing Group
Tohru KAWABE Tohru KAWABE kawabe(at)cs.tsukuba.ac.jp
Advanced Control Systems Research Group
Takahito KUNO Takahito KUNO takahito(at)cs.tsukuba.ac.jp
System Optimization Lab.
Yoshio SANO Yoshio SANO sano(at)cs.tsukuba.ac.jp
System Optimization Lab.
Ryuji TOKUNAGA Ryuji TOKUNAGA tokunaga(at)cs.tsukuba.ac.jp
Chaos Lab.
Mikio YAMAMOTO Mikio YAMAMOTO myama(at)cs.tsukuba.ac.jp
Natural Languageprocessing Group

Cognitive Science

Yuzuru HIRAGA Yuzuru HIRAGA hiraga(at)slis.tsukuba.ac.jp
Music Imformatical Science Lab.
Ko SAKAI Ko SAKAI sakai(at)cs.tsukuba.ac.jp
Computational Vision Science Lab.
Hiromi MORITA Hiromi MORITA morita(at)slis.tsukuba.ac.jp
Human Perception and Cognition Lab.
Masaki MATSUBARA Masaki MATSUBARA masaki(at)slis.tsukuba.ac.jp
Sound and People with Computing Lab.

Contact us

[Address]  College of Media Arts, Science and Technology, School of Informatics, University of Tsukuba
1-2 Kasuga, Tsukuba, Ibaraki, 305-8577 Japan
[Office]Academic Service Office for the Library, Information and Media Sciences Area
TEL : +81-29-859-1110, e-mail : mast-info@mast.tsukuba.ac.jp